But maybe something in the creative part of your brain goes off and you're taken with the sudden urge to make a game of your own. But you can still design a text-based game while you develop your skills. Making a game of any kind requires desire, determination and some skills.
You don't need to know how to program. All you need is a story to tell. Your game can be played anywhere. In a web browser, downloaded to a PC, or turned into an app. Get started now for freeor find out more below.
Watch a quick screencast It's free Quest is free to use. You can use it free via your web browseror if you're a Windows user, you can download the free desktop version. And as open source software, Quest will always remain free. Quest is licenced under the MIT License. This means you can download and modify the Quest source codeand do whatever you want with it.
You can sell the games you make with Quest. You can use the Quest source code inside closed source commercial applications. You don't need to ask for permission - you already have it. Get started quickly You don't need to know how to program to use Quest. But you might pick up some handy programming knowledge along the way.
Everything about your game is displayed in plain English, but the source code to your game is also viewable and editable for the more technically minded. A full tutorial is included, and help is always available on the forums.
Ever wanted to create your own game, but were put off by complicated programming languages?
Quest is a great way to get started. Want to get into game writing, or prototype game narrative before turning it into something bigger? Quest is a quick way to experiment with interactive stories.
Surprisingly powerful Quest is a powerful game platform. Although designed to be easy to learn, it has huge power when you need it.
There is a fully featured scripting language behind the scenes, which you can dip in and out of as required. You can use variables and functions, and encapsulate functionality using object types to share scripts between objects.
You can create and share libraries of advanced functionality. Graphics, sounds and video Who says text adventures are all about text? You can add pictures to your game, music and sound effects.
I was experimenting with component-based game engine architectures for 2 years and eventually stumbled upon functional reactive programming (FRP) to solve some of the issues of game-object components. I hope to . Interactive fiction was the first great computer-game craze.
Sep 22, · Some text-based game creation software also comes with an online platform where you can upload the game. More commonly, the creator will upload the game to IF Archive, and post a description at IFDB%(54).
Written by Uri Shaked and edited by Aaron Careaga This year, for the Chrome Dev Summit, I built a real-life version of the Chrome T-Rex offline game. I have already told the story of how the project was born, and the hardware challenges we faced while building it in my previous blog post, I.